
Note that while the symbol for small flights is very destinctive, the symbols for medium and large flights are very much alike.

This shows the size/class of the aircraft that operates this flight. There are currently 21 commercial airline companies in the vanilla game. This shows the company that operates the flight. Note that the arriving flight will have x-1 as flight number with x being the departing flight number. This number is the reference for all job tasks and services. This shows the flight number given to the departing flight.

The red column shows us the progress on the Turnaround services: Service round progress, Unloaded baggage, Loaded baggage, Refueling progress, Catering progress and Cleaning progress. The yellow columns are all about the pax: Passengers at the airport, Checked in passengers, Passengers in security, Deboarded passengers and Boarded passengers. The blue columns show the flight's schedule: Stand, Status, Departing passengers, Arriving passengers, Arrival time, Turnaround time and Departure time. The White collums show information about the flight: Flight number, Airline and Aircraft size. A player can have an efficient airport with just one weak link causing delays on it all, so a good understanding of the flight monitor is certainly more than a luxury. Delays can be caused by a variety of factors such as a shortage of checkin desks, ramp agents, service vehicles or even seatings. This come in handy for players who need to find the cause of a flight's delay. The Flight Monitor allows you to view the progress of the turnaround process on active commercial flights.

2.6 Landed hh:mm The flight has landed at the given time, and is taxiing towards the stand.
